Hornussen in Englisch

Rules for the Game of Hornussen
How is the game of "Hornussen" played?

The Hornussen's field is divided into two camps, separated by a 100 metres dead zone called the "Eschenlatte". There is the launcher base and the marked-off playing field. The marked-off playing field starts at a width of 8 meters and windes to 14 meters [Note: 1 meter = 1.09 yard]. It is subdivided into 20 units.
Each unit is 10 meters deep and is numbered from 1 to 20.
Two symmetrical curved ramps called "Bock", and designed for left handed and right handed players, are located in the launcher base area. They are made of light metal with a running edge of steel. The tips are chrome plated. In front of the ramps is a slide made of nylon.
A puck size projectile, called a "Nouss", is positioned at the tip of the ramp and held in place with a wad of clay. In the past, the Nouss was carved out of stone or bone. Since 1973 the Nouss is made of synthetic material and weights 78 grams [2.75 oz].
At the tip of the striking whip is a piece of wood called a "Träf". It is made of maple tree wood. Wood slats from 2", 4" up to 6" sizes are compressed under 90 ton. After compression, the Träf is cured in an oven at 200 deg.C for 20 min. Once cooled down, the Träf is then machined to its final cylindrical shape.
In the beginning of Hornussen, the 260 cm [102 inches] long flexible whip was out wood, metal or fiberglass. Since 1990 it is made of carbon fibre.
Thr striker swings the whip and hits the Nouss to send itto the field at a speed of up to 200 miles per hour. With a good hit, the Nouss can reach a height of 50 meters over ground. There is penalization for foul hits. The catch boards "Schindel" are made of wood and weigh approxmetely 4 kg [8.8 lbs]. The board is trapezoidal, 22" wide near the handle and 25" at the upper end.
A game of Hornussen is played in four [4] quarters opposing two [2] teams of 18 playsers each. The visiting team starts in the playing field while the home team strikes the Nouss. Each player of a team hit two [2] Nouss.
The defending team must first spot the flying Nouss, then intercepting it by throwing their catch board into the air befor the Nouss hits the ground. The score is market by the field unit number in which the Nouss falls. As an example, if a stiker hits the 250 meters marker, he scores 15 points toward his opponent, like a soccer player would by marking a goal. If he hits 300 meters, he then scores 20 points. The outfielders receive penalization points, called "Nummeros" for every Nouss they fail to intercept. In the second quarter of the game, the home team plays in the outfield and the visiting team strikes. The teams alternate camps in each quater. At the end of the game the winner is the team with the fewer points. If the game is a tie, one compares the sums of the total strike legths. The team with the lower sum wins.
Original text by Zesi, edited by Ray Christe